Tai Shogi : row 5


Pieces & Mouvements

The Left Chariot can move any number of free squares straight forward; or, It can move any number of free squares along the forward left or rear right diagonals; or, It can move one square directly backward.
The Blue Dragon can move any number of free squares along the side orthogonals or the forward right diagonal; or, It can move one or two squares directly forward or backward; or, It can move one square diagonally forward to the left.
The Wood General can move one or two squares along a forward diagonal. An unpromoted wood general that reaches the farthest rank is trapped.
The Earth General and go between can move one square directly forward or backward. These pieces have the same range of movement and promotions. The only difference is their placement at setup.
The Stone General can step one square diagonally forward, giving it two possibilities; A stone general can only reach a fraction of the board. An unpromoted stone general that reaches the farthest rank is trapped.
The Tile General can step one square diagonally forward or directly backward, giving it three possibilities
The Iron General can move one square forward, orthogonally or diagonally, giving it three possibilities.
The Copper General can step one square directly forward or backward, or one square diagonally forward. The copper general has a restricted Gold General movement.
The Old Rat can move one or two squares along a forward diagonal or the  rear orthogonal.
The Coiled Serpent can step one square directly forward or backward, or diagonally backward.
The Reclining Dragon can step one square in one of the four orthogonal directions or diagonally backward
The Capricorn can move any number of free squares along one of the four diagonal directions, then (optionally) turn 90° and move any number of free squares along a perpendicular diagonal direction. This means the Capricorn can only reach half the squares on the board.The capricorn is a diagonal hook mover.
The Drunken Elephant can step one square in any direction, orthogonal or diagonal, except directly backward. The starting Suizo is a very important piece, mainly because it promotes in a Taishi (crown prince)  creating a second royal piece that needs to be mated for the opponent to win the game.  Promotion : Crown Prince
The Hook Mover can move any number of free squares along one of the four orthogonal directions, then (optionally) turn 90° and move any number of free squares in a perpendicular orthogonal direction. Promotion : Guardian of the Gods
The Right Chariot can move any number of free squares straight forward; or, It can move any number of free squares along the forward right or rear left diagonals; It can move one square directly backward.
The Vermillion Sparrow can move any number of free squares along the forward right or rear left diagonals; or, It can step one square orthogonally or on the rear right diagonal. It has no move along the fore left diagonal. The vermillion sparrow can move any number of free squares diagonally or orthogonally forward; or, It can move one or two squares diagonally backward; or,  It can move one square directly backward.


Pieces & Movements
row 1   -   row 2 -   row 3   -   row 4   -   row 5 
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